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Dead space 2 weapons special upgrade
Dead space 2 weapons special upgrade






Players will quickly realize that using TK impalement whenever they can saves a truckload of ammo and adds immensely to the fun of playing the game with a certain je-ne-sais-quoi as they time and again skewer misbehaving necromorphs and send them flying across the room to become grisly pin-ups on the opposite wall.Ĭonversely, it may also lead to some tense moments where you'll be fumbling through the carnage in a panic trying to find a sharp pointy object and coming up instead with, say, a soft bloody torso, much to the amusement of the advancing alien hordes. This use of telekinesis involves picking up sharp objects -including severed alien limbs- and launching them at the enemy with extreme prejudice. In its place, what can now be rendered new and improved at the Bench via the Rig upgrade options is increased damage to what the game calls 'TK impalement'. Happily enough, the default range of your telekinetic powers has been increased and hence gone the way of the Dodo in Dead Space 2 is TK module bench upgrade. I'd be really interested in finding out whether Dead Space 2 developers Visceral Games made the TK module this finicky by design (flag on the play) or if it's just plain glitchy (patch please). This then led me to believe that I was doing something wrong which then had me wasting a lot of time stumbling about trying to figure out what the 'right' solution really was and ultimately killed the action hero pace the game had deliciously set up.

dead space 2 weapons special upgrade

This led to several Homer Simpson "D'Oh!" moments where I got stuck trying to solve a puzzle because the game refused to cooperate when I used Telekinesis to move a puzzle object and the object simply refused to budge and/or simply refused to go in exactly where it was supposed to go in.

dead space 2 weapons special upgrade

Quite often I found it not working as expected unless you were positioned exactly right and/or you positioned the object you were handling exactly right. The TK module is in fact required to solve numerous puzzles in Dead Space 2 although I don't remember it being nearly as finicky when using its counterpart in the original game. Other carryovers from the original game that will help keep your butt out of a sling are the TK Module and the Stasis Module, the former of which allows you to use telekinesis to pick up and move objects remotely and even launch them with potentially deadly force.








Dead space 2 weapons special upgrade